Gray Zone Warfare has been under development in our bustling offices for three years. This new game is an immersive tactical FPS with a maximum focus on realism , engaging gameplay, and stunning graphics powered by Unreal Engine 5.
At MADFINGER, we have always strived to create incredible, world-class gaming experience , as players of our previous titles will attest. Moving forward, we remain dedicated to this vision and are determined to continue setting new standards in the gaming industry.
We're looking for a Lead Technical Artist to join us in this pursuit of excellence and guide our talented team to new heights. If you are a visionary technical artist who thrives on solving complex challenges and elevating artistic performance, we would love to see you lead and mentor our team.
This is an on-site position in Brno, Czech Republic.
WHAT IS YOUR MISSION?
• Lead and mentor a team of technical artists, serving as the primary bridge between the art and programming departments.
• Oversee and guide the creation of technical art solutions, balancing visual quality, performance, and efficiency across the entire project.
• Work closely with the Art Director and project leads to establish and maintain a high artistic and technical standard.
• Develop and optimize workflows, tools, and pipelines to support the entire art team, from environment design to VFX.
• Master Unreal Engine’s technical capabilities, leading innovations to push the boundaries of what's possible in real-time graphics.
• Troubleshoot complex technical challenges, providing strategic solutions to remove blockers and maintain high performance.
• Collaborate with engineers and artists to optimize game performance.
WHO WILL FIT WITH US:
• Minimum 5 years of experience in a Senior Technical Artist role.
• Extensive hands-on experience with Unreal Engine 5, with at least one full game production cycle as a Senior or Lead Technical Artist.
• Deep understanding of performance optimization techniques, particularly in high-end real-time graphics.
• Experience with procedural content generation, VFX, lighting, and shader creation.
• Strong knowledge of industry-standard tools.
• Strong leadership capabilities, with proven experience in leading.
• Mastery of the Unreal Engine art pipeline, materials, and shaders.
• Passion for pushing Unreal Engine to its limits to achieve groundbreaking visual quality.
• Deep understanding of PBR workflows and advanced material editor practices.
• As this position is based in Brno, you must be open to relocation. We offer relocation support to help make the transition smooth.
• You are eligible to work in the Czech Republic. Due to a lengthy visa process, we are not able to offer visa sponsorship.
WHAT WE CAN OFFER YOU:
• A dream team, of course. Full of gaming enthusiasts ?
• A modern gaming office - a space not only for work but also for relaxation and socializing in our Relax room.
• Transparent working environment with open communication.
• Benefits package - 5 weeks of vacation, flexible working hours, a lump sum for meal vouchers, on-site gym, and sponsored massages, Czech/English lessons in the office.
• Sabbatical leave after seven years working for the company.
• Employee referral program.
• An opportunity to meet the other colleagues not only at work but also at various social and teambuilding events in and out of the office.
• Relocation package for EU foreigners.
WANT TO FIND OUR MORE?
• Go BIG, join MADFINGER Games: https://www.youtube.com/watch?v=5vUyVVvJRM8
• Gray Zone Warfare trailer: https://www.youtube.com/watch?v=QboUaqSOT54
• Spearhead , our newest update: https://www.youtube.com/watch?v=iCKnT__J4FM&t=5s
• Night Ops trailer: https://www.youtube.com/watch?v=vHd8fSP-gik
• Winds of War trailer: https://www.youtube.com/watch?v=Oy0xilcPibk
Lead Technical Artist (On-site only)
Lokalita
• Brno, Czech Republic
Remote
•
On-site
Typ smlouvy
• Full-time
Zaměření
• Art & Animation
Nabídka převzatá z GDA Network (GameDev Area).