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Hyper-dimension Jump
A game created as a contender in the Ostravsky Game Jam 2025.
Theme
- "Přes hranice", Over the border/edge
Team behind it all:
Short While Games (we joined the Game Jam 5 minutes after 12 - on the 20th of October, hence the name)
- Adam El Saban - main and only programmer, most of the ideas behind this game came from him
- Richard Dluhoš - 3D artist
- Stanislav Janča - 3D artist
- Nela Březinová - 2D artist
- Mariana Bartečková - 2D artist
We're a team of mostly university students passionate about game development, some of us are repeating contenders from last year.
Main idea
- You're located in another reality (hence the player look - tornado instead of legs, no joints)
- You're trying to escape by completing all portal break runs (orb race thingies) - in addition to the previous point is how we understood the main theme
- PS2-like, simple, low poly graphics - compensates a bit for using Unreal Engine 5
Modes
Normal & Hyper - switch with the Tab key
Normal mode
- Basic moving purposes
Hyper mode
- Actual "game" part
Hyper mode controls:
- Moving mouse in the X axis -> Moves player in the corresponding direction in hyper mode similarly to a steering wheel in a car
- Spacebar - in entry zone -> Starts portal break run (can be held before entering)
- Left xor Right mouse button - in interaction zone (rotating rings) -> High speed rotation with player instead of wheel like normally
- Left and right mouse buttons - in interact point (glowing orb) -> Trigger interaction point impulse to player aka boost (not throw, keeps momentum + impulse) in the same direction
Our programmer is going to continue development of this game.
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