Initialize engine version: 5.3.2f1 (e87ab445ead0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.1]
    Renderer: Intel(R) HD Graphics 3000 (ID=0x116)
    Vendor:   Intel
    VRAM:     848 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\src\GGJ2016\Dev\Continuous\PC\Continuous_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\src\GGJ2016\Dev\Continuous\PC\Continuous_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\src\GGJ2016\Dev\Continuous\PC\Continuous_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\src\GGJ2016\Dev\Continuous\PC\Continuous_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\src\GGJ2016\Dev\Continuous\PC\Continuous_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\src\GGJ2016\Dev\Continuous\PC\Continuous_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\src\GGJ2016\Dev\Continuous\PC\Continuous_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\src\GGJ2016\Dev\Continuous\PC\Continuous_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\src\GGJ2016\Dev\Continuous\PC\Continuous_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\src\GGJ2016\Dev\Continuous\PC\Continuous_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.219 seconds
Platform assembly: C:\src\GGJ2016\Dev\Continuous\PC\Continuous_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\src\GGJ2016\Dev\Continuous\PC\Continuous_Data\Managed\System.dll (this message is harmless)
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 13.289365 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 22.919371 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 408.
Total: 1.767844 ms (FindLiveObjects: 0.115974 ms CreateObjectMapping: 0.084158 ms MarkObjects: 1.508184 ms  DeleteObjects: 0.051316 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1574 -> priority: 1 
  Thread -> id: d00 -> priority: 1 
Player State reset.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.269097 ms

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 3777.
Total: 4.256681 ms (FindLiveObjects: 0.688150 ms CreateObjectMapping: 0.256581 ms MarkObjects: 3.192383 ms  DeleteObjects: 0.110843 ms)

